ROBBE COPPENS
Environment Concept Artist
Belgium β Ghent
π +32 474 58 91 84 Β· βοΈ robbe.coppens@hotmail.be
ArtStation: https://www.artstation.com/fishismydish
Instagram: https://www.instagram.com/fishismydish
π +32 474 58 91 84 Β· βοΈ robbe.coppens@hotmail.be
ArtStation: https://www.artstation.com/fishismydish
Instagram: https://www.instagram.com/fishismydish
PROFILE
Environment concept artist specializing in fantasy worlds, atmospheric locations, and readable topβdown environments. My work focuses on strong mood, clear gameplay spaces, and designs that support storytelling and player experience. Most of my portfolio centers on environment-driven scenes, maps, and locations developed from early exploration through polished finals.
EXPERIENCE
CZEPEKU β Contract Environment Concept Artist
Feb 2024 β Oct 2025 - Designed fully realized fantasy battle maps and locations, from rough layout and exploration to final painted delivery - Emphasized clear shapes, lighting, and focal points to support gameplay readability and player navigation - Developed environments that balanced visual richness with functional level design - Worked within an established fantasy style while contributing original location ideas and variations
Feb 2024 β Oct 2025 - Designed fully realized fantasy battle maps and locations, from rough layout and exploration to final painted delivery - Emphasized clear shapes, lighting, and focal points to support gameplay readability and player navigation - Developed environments that balanced visual richness with functional level design - Worked within an established fantasy style while contributing original location ideas and variations
LIQUIDX β Contract Environment Concept Artist
Sep 2022 β Jan 2024 - Explored large-scale fantasy environments and locations during early concept and blue-sky phases - Created environment and prop concepts focused on atmosphere, scale, and worldbuilding consistency - Supported gameplay and design goals by visualizing spaces, landmarks, and points of interest - Iterated on existing concepts and visuals while maintaining style and tone
Sep 2022 β Jan 2024 - Explored large-scale fantasy environments and locations during early concept and blue-sky phases - Created environment and prop concepts focused on atmosphere, scale, and worldbuilding consistency - Supported gameplay and design goals by visualizing spaces, landmarks, and points of interest - Iterated on existing concepts and visuals while maintaining style and tone
AEDEN β Freelance Environment Concept Artist
May 2022 β Jul 2022 - Produced environment concepts and illustrations for a top-down fantasy mobile game - Designed locations and assets with strong silhouette, clarity, and mood - Delivered concepts intended to translate cleanly into 3D and in-game assets
May 2022 β Jul 2022 - Produced environment concepts and illustrations for a top-down fantasy mobile game - Designed locations and assets with strong silhouette, clarity, and mood - Delivered concepts intended to translate cleanly into 3D and in-game assets
SKILLS
Environment design & worldbuilding Β· Fantasy environments Β· Top-down & level-aware layouts
Atmosphere & mood painting Β· Visual storytelling Β· Paintovers & iteration
Atmosphere & mood painting Β· Visual storytelling Β· Paintovers & iteration
TOOLS
Photoshop Β· Blender Β· Gravity Sketch
EDUCATION & MENTORSHIP
Private Mentorship β Etienne Hebinger (2024β2025)
AD1: Form Language β Norris Lin
Brainstorm School β Environment & Concept Art (Mar 2022)
Private Mentorship β Hue Teo (6 months, 2020)
Digital Painting β CG Master Academy (Hue Teo, 2019)
Dynamic Sketching β CG Master Academy (Peter Han, 2018)
AWARDS
1st Prize β Prop Design Challenge, Visign School of Design (2023)